Layer 227
MessagesSetInlineGameScore
Use this method to set the score of the specified user in a game sent as an inline message (bots only).
method
Bots
messages.setInlineGameScore#15ad9f64 flags:# edit_message:flags.0?true force:flags.1?true id:InputBotInlineMessageID user_id:InputUser score:int = Bool;
Parameters
| Name | Type | Description |
|---|---|---|
| EditMessage | flags .0? true | Set this flag if the game message should be automatically edited to include the current scoreboard |
| Force | flags .1? true | Set this flag if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters |
| Id | InputBotInlineMessageID | ID of the inline message |
| UserId | InputUser | User identifier |
| Score | int | New score |
Returns
BoolGogram Example
// MessagesSetInlineGameScore - positional arguments result, err := client.MessagesSetInlineGameScore(nil, nil, &tg.InputBotInlineMessageId{}, &tg.InputUserSelf{}, 42) if err != nil { // handle error } // result is *tg.Bool
Possible Errors
| Code | Type | Description |
|---|---|---|
| 400 | MESSAGE_ID_INVALID | The provided message id is invalid. |
| 400 | USER_BOT_REQUIRED | This method can only be called by a bot. |